Thursday, May 5, 2016

Actual Play: Savage Fallout Session 1


Well folks, here I am, back again, with a brand new Actual Play series (I know, I know, I'll get to posting the remainder of my IKRPG games...sometime. When I have time. Which will be...sometime.)

Anyway. New shiny! Some backstory: after basically ignoring Fallout 4 for, um (December, January, February, March...) four months- heh, so many fours- I started playing again, got sucked in, then realized exactly how much I really dislike the entirety of that game. Like, so much. So, I started listening to some Fallout Let's Plays on YouTube, and I discovered that there are like TWO Fallout LPs! Maybe more, but I saw 2 after googling for like five minutes! Imagine my shock!

So I started my own Fallout LP, and decided that if I was gonna play through Fallout 1, I'd make my Thursday game play through Fallout 1 right along with me.

Well, after pulling up the latest update to Savage Fallout, I modded a few options on the character sheet and in the various handbooks, and suddenly had a general direction to move in for a five-player team of Vault Dwellers! Also, I had a pre-written campaign that:
a) I know like the back of my hand
b) One of my players knows just as well but also knows not to mess with the meta
c) A group of players who know how to have fun in the gritty wastes of California!

Also, after playing for a bit, I started wondering exactly how much FO 1 and 2 managed to...mess with geography. Like, Vault 13 is apparently almost directly east of San Francisco, but Bakersfield is like a short walk from Vault 15? I dunno, I'll have to look at my official map (which I'll likely need to use for this campaign...maybe. Or I'll keep using the Savage Fallout hex map. Seems more fun that way.

In any case, I'm having so much fun with this game already, it feels completely different than any other pre-gen campaign I've ever run, so hopefully I can keep up the steam. I'll also be posting my first LP pretty soon, so look forward to me linking that, too.

Enjoy!

Savage Fallout Episode 1: Out of the Vault, into the Wasteland
Vault Dwellers: Aidan, Scott, Clint, Russell
Overseer: David Schimpff



You can download the episode here (right click, Save As).

Game Notes:

  • Around 1:57, I mistakenly tell Savage Hank not to add his damage dice together; this is in error. However, his modified damage roll of a 10 would still not have been enough to pierce the Radscorpion's Toughness.
Personal Notes:

Okay, I lied. There are like a million Fallout 1 LPs on Youtube. I'm just really lazy, apparently. Too lazy to keep looking, but the opposite of lazy when it comes to actually starting up a Let's Play? I don't fucking know....STOP LOOKING AT ME!

6 comments:

  1. Hm. D&D 4e. Fallout 4. You just don't have much luck with the 4th iteration of widely-beloved game properties, do you?

    Anyway, I'm looking forward to giving this a listen!

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    Replies
    1. I was thinking the same thing.

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    2. To be fair, almost no one had much luck with D&D4.

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  2. Great timing, just preparing my own Savage Fallout game. Would love to read what you houseruled.

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    Replies
    1. Most of it was reverting skills back to base Savage Worlds. I also added in the Fate Chip rules from Deadlands: Reloaded. I'll try to update the AP: Savage Worlds page with more info soon.

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  3. Thanks for getting another one of these going! I really enjoyed the trip to the Sierra Army Depot and think I'll love this one as well. A-Bomb is the big win for me, such an awesome character. Would you ask her player if I could steal her (the character) to use an NPC in my own Savage Fallout game? (Ditto for BD from the last game!)

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