Showing posts with label Cathulhu. Show all posts
Showing posts with label Cathulhu. Show all posts

Saturday, December 27, 2014

Actual Play: Catthulhu Dark



Well, this is kind of a subversion. A few Actual Plays ago I posted a game where Scott and I derailed The Fall Without End, run by my good friend @mousekins (Susan). Now I'm posting the results of my very own first-ever GMing rage-quit, where I got fed up with players acting like setting-breaking jerks and stopped talking. The game I quit was a Cthulhu Dark, and players kept trying to push each other into the cold atlantic waters of go-fuck-yourself, Ireland.

Then I collected myself, took a deep breath, and ran a Catthulhu Dark completely off the cuff.

I don't remember things ending prematurely in that one, so there's that for a win I suppose.

There's probably a lesson here for me. That I should be more flexible towards my players' idiosyncrasies or something. Fuck that. If my players are going to break the flow of the game by trying to beat each other up, they can play Super Mario 3D World.

Instead, the lesson you should all take from this Actual Play is that if your players are acting like children with ADHD, stop the game you're running, and run Cattthulhu Dark, and fucking bombard them with shiny shit to run after.

*drops mic*

Sunday, March 30, 2014

March Madness OGBC: Day 30

"Which non-D&D supplemental product should everyone know about? Give details."

"Cat-thulhu" by Gamegeneral
Now here's a game I can talk about, and that I want to talk about, and holy shit people Lovecraft loved cats so much his name has love in it and someone decided to do something about it and I'm totally not talking about the GenCon Kickstarter I totally backed and THIS IS THE INTERNET PEOPLE SO GET EXCITED ABOUT CATS!
Ha, I bet it would get really annoying if I kept writing in that voice for the rest of this post.
In all seriousness, when I'm talking Cathulhu, I'm referring to the Worlds of Cthulhu #4, which introduced CharGen rules for creating feline investigators. The mechanics of doing so are super-involved, and focus on what breed you are, as well as what adorable tricks you may have up your sleeve.
And Wash is a skill. I've homebrewed a rule, thanks to my buddy Scott, that if a catvestigator (heh) fails his roll to wash, he loses Sanity, now called Sentience.

Heh. Catvestigator, get it? Well, when one loses Sentience, they start experiencing adorable cat problems, like toilet troubles, upset tummies, or spontaneous spraying. If they lose all their sentience, cats go feral.
They can also cast spells. Cat sorcerers!


Dammit Google not that kind of cat sorcerer!
Seriously, though. Find a copy of Worlds of Cthulhu #4 and run this. It's totally worth every bit of adorability your players will create in-game.