Sunday, October 12, 2014
Actual Play: Call of Cthulhu - The Fall Without End
So a few weeks back my good friend Susan Steward introduced us to Caleb Stokes' No Security one-shot, "The Fall Without End." She, being a fantastic GM, converted the skill checks on the fly quite seamlessly to the Call of Cthulhu system, and we had a jolly time getting to know the setting and backstory of the scenario.
...Unfortunately, what Susan experienced on that day was a perfect storm of willful players twisting character motivations in such a way as to entirely derail a plot. If you want a perfect example of exactly the types of players you don't want at your table come one-shot day, listen in.
You see, sometimes players hit walls in your campaign, and you are eventually given a choice. You can either run with what idiotic decisions they decide to make, potentially ruining all your carefully-laid plans or you can be a good sport about it and let them dig themselves into a hole so deep the schadenfreude alone is enough to keep you warm at night.
Susan, I applaud you for letting go of the reins and allowing us to make a memorable game out of a catastrophic train derailment.
And if you're Caleb Stokes, we're really sorry.
Crit This: Call of Cthulhu one-shot: The Fall Without End