tag:blogger.com,1999:blog-3768285619146394809.post397230082562457370..comments2023-04-04T19:02:52.605-06:00Comments on Crit This!: Grinding to a Halt: Battle MapsDavid Schimpffhttp://www.blogger.com/profile/04207702598494587244noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3768285619146394809.post-47474053104356670352014-05-19T12:52:04.417-06:002014-05-19T12:52:04.417-06:00Thanks for reading! I definitely prefer the concep...Thanks for reading! I definitely prefer the concept of creating my own, smaller scale maps, especially when I can spend time adding detail without worrying particularly about scaling to miniatures.<br /><br />It's good to hear that the idea works, as well.David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.comtag:blogger.com,1999:blog-3768285619146394809.post-10321397069088700852014-05-19T12:48:11.375-06:002014-05-19T12:48:11.375-06:00I've been running 13th Age of late and while i...I've been running <i>13th Age</i> of late and while it encourages miniatures, movement and distance is abstract so I can do exactly what you describe in your penultimate paragraph and I produce maps to a smaller scale than the miniatures. The added bonus is that we can depict larger areas without swamping the table with a massive battle map.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-3768285619146394809.post-39942077450833548592014-05-19T12:44:00.783-06:002014-05-19T12:44:00.783-06:00I definitely see less downtime with the Iron Kingd...I definitely see less downtime with the Iron Kingdoms RPG recording when it comes to combat, though that may have to do with the players' growing familiarity with the system, it seems most of the quiet time now is Susan needing to look up stats for opponents.<br /><br />I wonder if it's possible to engage someone as an adversary for that game. Well, possibly yes, but space-wise....probably not so much. We're gaming with potentially 5 players (plus susan) at the table AND Laura Skyping in from SoCal.David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.comtag:blogger.com,1999:blog-3768285619146394809.post-6347991257025249182014-05-19T12:39:24.295-06:002014-05-19T12:39:24.295-06:00Ahhh, see, I was wondering when I saw your post on...Ahhh, see, I was wondering when I saw your post on FB about editing for 4+ hours what you were doing. This makes sense now.<br /><br />I occurs to me I don't usually listen to APs that are battlemat-focused systems. It's definitely easier to run a CoC game as an AP than, say, D&D 4e, I'd think. There are those video APs on YouTube that use various virtual tabletops to display the battlemat action, but who has time to <i>watch</i> an AP?<br /><br />I don't want to go so far as to say APs and grids are incompatible, but...<br /><br />I ran one Deadlands session with a mat because it was going to be a big complicated combat and I wanted that physical reference point. I did wonder at the time how it would come across. Fortunately, Savage Worlds is "fast, furious, and fun," so the players kept up the chatter through the combat--there wasn't a lot of staring at character sheets or rules lookups to slow things down and lead to awkward pauses. So SW might be a good option.<br /><br />Speaking of SW, that's a game that you can use minis without a mat or grid. Just lay 'em out and measure with rulers, ala a minis wargame. That might be a good way to loosen up minis-based combats in general. In fact, some folks have already been talking about doing Pathfinder without a grid: http://bit.ly/1vtVjy7.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.com