Monday, July 25, 2016

Actual Play: Savage Fallout Session 7

I've posted before about bringing new players into existing games, and once again after finding myself at the whims of opposing schedules, I've found myself introducing a new player into a weekly gaming group. This time we welcome Cubbie in as Minnie, the aged ex-madame and no-shit taker.
Somehow my love for Fallout (apparently a shared love) has immunized me to the pitfalls of the unfamiliar player and allowed a solid (if short) session to come through.
This time, the party crosses paths briefly with a wasteland superpower and arrive in Junktown by way of a very truncated travel time. Alliances are made, foes are created, and new love blooms in this week's episode of Savage Fallout.


Savage Fallout Episode 7: Junktown Junction
Overseer: David Schimpff
Wastelanders: Russell, Clint, Joseph, Sage, and Cubbie.

You can download the episode here.

Tuesday, July 19, 2016

Analog Setting

Artist's impression of Kepler-16f
Occasionally I go back through my old blog posts for nostalgia's sake, and in those moments I come across campaign or setting ideas that I've done and forgot about, or done and continuously thought about re-doing or actually figuring out how to write a source book for, but never actually engaging in. Sometimes I even find myself pondering how I'd make a certain world work a bit differently than I originally envisioned, because the basic concept of it had either holes in its logic or lore. The one setting I find myself returning to again and again is one I dubbed The Wrong Side of Everything or, as I pitched to my good friend Susan, Dino Poacher RPG.

There was quite a kitchen sink of material I included in the setting, replete with hovercraft, actual dinosaurs, a world bombarded by solar radiation (and occasionally blacked out by solar flares), a virulent and pervasive disease, and a nebulous authority group I dubbed the 'Nicks, as a sort of allusion to a throwaway line from Pitch Black about a mercenary posing as a lawman with a "nickel-slick badge."

The setting was in a post-apocalyptic Earth, but as I figured out more and more of the world, I started to wonder if good old Terra was the best setting for the kinds of hazards I was throwing out. It had some of the appeal of walking through the ruins of previous civilizations, but the game that I ended up running had very little to do with those abandoned cities, and more to do with the scrap towns that sprang up in places with either abundant natural resources of in locations that made sense aesthetically.

There's also the fact that I am absolutely nuts for sci-fi gaming, and I've also been kicking around the idea of a Lost Planet-style setting where humans dwell underground and survive off geothermal energy, while needing to scavenge the surface of yet undefined reasons.

What I want to absolutely avoid, at least in the beginning, is the ability for players to travel through space. With all this in mind, I'm thinking my next (well, first) actual writing project is going to be called Analog, and the overarching premise will be the launching of one-way colonization ships to planets that have been determined to be Earth-Like (Think Interstellar without Matthew McConaughey's investigative ship, I guess. I still haven't seen Interstellar.)

Hopefully I follow through on this, but really, when have I ever done that?

Friday, July 8, 2016

Actual Play: Savage Fallout Session 6

So tonight we tested out some Mass Combat rules, seeing as we were down two players. Everything went pretty smoothly, though it was less interesting for the players themselves, seeing as they weren't leading the battle. However, the combat ended much more swiftly than it would have under standard rules, which gave some time to do some exploring and roleplaying. Apologies for the short episode; next one should be the proper length.

Also to note, the players have now just realized exactly what kind of scale of game they are going to be playing. And they still don't know the half of it. Should be fun.


Savage Fallout Episode 6: The Battle of Shady Sands
Vault Dwellers: Scott, Joseph, Russell, Sage
Overseer: David Schimpff

You can download the episode here.

Saturday, July 2, 2016

Actual Play: Savage Fallout Session 5

I've always been a bit nervous about bringing new players to the table, but tonight's game went off without a hitch. The takeaway from this game is that I've allowed my players to become something violent and blasphemous, and even their previous failures haven't taught them that jumping right to the bloodshed isn't always the correct choice.

In either case, shit gets burned down, Chekhov's Gun has been fired, and the people of Shady Sands have taken their first step towards their inevitable fate.


Savage Fallout Episode 5: Pros and Khans
Vault Dwellers: Aidan, Scott, Clint, Russell, Sage
Overseer: David Schimpff

You can download the episode here (right click, Save As)