|"Gatormen!" by Cribs|
Despite prepping a goodly amount of content for this game, I found the most common situation a GM can end up seeing, which is one where your players cling to one thing you design and ignore just about everything else. I suppose everything worked out well in the end, and of course we ended up discovering yet another piledriver that, as a group, we've been exploiting quite maliciously for just about our entire IKRPG careers.
I've got some great plans for what comes next, and am really looking forward to taking a bit more time to prep actually dangerous (as in life-threatening) situations for the players, now that I know a bit more about their strengths and weaknesses.
Most specifically, until our Rhulic warcaster learns Khadoran, he will be unable to bond with a Khadoran warjack. Fun times.
IKRPG Session 6: The Fall of Northguard